SuperQuest 2016 Courses


Click for Graduate Credit Info and Stipend Info

PDUs issued contingent on completing the Evaluation Survey


Teaching Game Design and Development

Copy of WP-Game-Design-Icon-whiteled by Jill Hubbard

Interested in teaching game design as part of your in-school or afterschool class or club? Join us examining different game engines and tools that enable students to create their own computer games. No programming experience is necessary or required. Curriculum materials will be provided and shared. Attendees will be given ample time to develop and/or refine their own curriculum. Attendees with expertise in this area are also invited and encouraged to share with the group and/or expand upon their curriculum. Attendees may choose to participate in a Professional Learning Community intended to support our collective work over the course of the school year; stipends are available on a first-come, first-served basis for those interested. Bring your personal and professional gaming in education goals, and we will provide the environment and dedicated time to meet your needs.

Windows devices strongly preferred. Instructor will send more info.

Graduate Credit available
Virtual PLC led by Jill Hubbard

Offered at SuperQuests in

  • Wilsonville, June 22-24 (Graduate Credit option approved)
  • Newport, July 27-29 (Graduate Credit option in process)
  • Eugene, August 3-5 (Graduate Credit option in process)

Register here. Credit and Stipend information is being updated here. More dates and instructors are in the works, and will be updated on this post:

Jill Hubbard teaches engineering, computer science, and coaches robotics teams at Tualatin High School. Jill works to connect education, industry, and community as part of the the South Metro-Salem STEM Partnership. Projects include the development of Oregon Connections in partnership with Portland Metro-STEM and Worksystems Inc and the design and development of STEMOregon. In a former life, Jill was a Senior Hardware Design Engineer for Intel. Contact Jill via


App Development

WP-Software-Programming-Iconled by Jason Galbraith

Are you interested in App Development? We will cover Android, which is a natural extension of any Java programming class, including AP Computer Science. We will cover App Inventor, which is a Scratch-like programming language, then delve into Android Studio, which allows for complete development. Programming experience in Java is recommended, though not required for App Inventor.

No Graduate Credit option
Virtual PLC led by Andrew Scholer

Offered at: Wilsonville, June 22-24

Jason Galbraith started his career with a Master’s Degree in Artificial Intelligence, but then realized he enjoyed teaching more than research. After getting his teaching degree, he landed a job at Sunset High School, where he has been since 2007. In that time he has taught a huge variety of technology classes for all levels of students, from technology introductions for middle school students to college-level computer science classes. At Sunset, his classes include 3D modeling, video game creation, web design, robotics, Java programming, C++ programming, and data structures. Many of these classes are dual-credit with Portland State University and Portland Community College. He also coaches video game teams, mentors robotics teams, runs after-school clubs, and a girls-only technology camp. In his spare time, he helps teach for Saturday Academy, runs workshops for the OCSTA (Oregon Computer Science Teachers Association), and attempts to make a professional level computer Go player with Professor Peter Drake of Lewis & Clark College. He also holds the position of Adjunct Instructor at Portland State University, and is leading Sunset’s CTE Revitalization. Contact Jason via


LEGO Robotics

WP-Robotics-Icon-vers-twoled by Don Domes; Bob Eckstein; or Nikki Kolb

Are you interested in Robotics possibilities for your students? Using the popular LEGO system we will learn how to build simple robotic systems, including programming and access to various contests. This proven curriculum is best suited for grades 4 – 8 but has also been used in high schools with outstanding results. The JFLL and FLL Robotics contests will be explained and explored. No prior experience is necessary for beginners and for those with prior experience we will have advanced opportunities. The curriculum has web based supports that your students can access. Sensors and controls are everywhere around us. Learn how to engage your students with this exciting technology. We will discuss how LEGO parts can be used to help accomplish various standards and bring practical applications to your classroom. The instructor has extensive experience teaching LEGO robotics both during the school day and in afterschool environments. Note that although the FLL competition is for grades 4-9, the LEGO robotics kits can be used for engaged learning K-12 and beyond.

Instructor will send more info.

Graduate Credit option in process
Virtual PLC led by Don Domes

Offered at

Don Domes recently retired after more than 30 years in the classroom, mostly spent in the Tech Wing at Hilhi, with forays into Integrated Science. He has extensive experience with LEGO Robotics both in the classroom and coaching FIRST(™) LEGO League teams competing through the Oregon Robotics Tournament and Outreach Program (ORTOP), where he’s also on the board. Don was instrumental in inspiring and helping to establish the Girls Get IT camp, and has been a tireless advocate for CTE and STEM education in Salem. Contact Don via

Bob Eckstein

Nikki Kolb teaches primary grades in Grants Pass, where there’s lots of LEGO robotics activity.


FTC Robotics

WP-Robotics-Icon-vers-twoled by Dale Jordan

This class will explore FIRST(tm) Tech Challenge (FTC) robotics and how it can integrate into your 7-12 classroom or afterschool program. The use of mechanisms and programming will be taught. The FTC robotics competition and team development will be discussed. FTC rules have been evolving significantly. For those considering or involved in the FTC program this is a great opportunity to interact with fellow educators about how they are teaching robotics either during the school day or by using afterschool opportunities. The instructor has extensive FTC knowledge and experience.

Graduate Credit Option in process
Virtual PLC led by Don Domes
Offered at 

Dale Jordan spent 36 years at Tektronix and Motorola as a Software Engineer, culminating as Principal Staff Engineer. In the meantime, his house was filling with robots due to his kids’ participation in FIRST(tm) LEGO League (FLL), and then FIRST Tech Challenge (FTC). Dale has been a stalwart support on the ORTOP tournament circuit as FTC Judge Advisor and FTC Field Tech Advisor. Dale has been bringing his soft-spoken expertise to ORTOP training seminars and SuperQuest workshops for years. Contact Dale via


VEX Robotics

VEXRoboticsIconled by Greg Smith

Whether coaching a competitive VEX Robotics team or looking to incorporate a cost effective robotics platform into your in school or afterschool program, this session is for you. This is a hands-on workshop where participants will get firsthand experience designing, building, driving and programming a robot using the VEX platform.  Participants will use the VEX ‘Virtual Worlds’ as well as the physical VEX kit to complete challenges that will build your confidence and ability. For the high fliers we will have a complete VEX  Robotics Competition (VRC) field for you to experience what competitive teams will face this fall.  Bring your own VEX Kit if you have one.  There will be a limited number of VEX kits available at the event.  Be sure to sign up and bring a friend.

Graduate Credit Option from WOUWOU flame logo 2012
Virtual PLC led by Greg Smith
Offered at:

  • West Salem, June 27-29 (Graduate Credit Option from WOU approved)
  • Southern Oregon, August 16-18 (Graduate Credit option from SOU)

Greg Smith is a veteran FIRST(tm) Tech Challenge (FTC) and VEX Robotics Competition (VRC) coach, and a long time teacher with a passion for helping students succeed. Currently, Greg teaches computer science, robotics and engineering courses at West Salem High School, while coaching an active VEX Robotics Competition (VRC) club of five to eight teams. In addition to competing, the Robotics Club also hosts competitions for elementary school, middle school and high school teams and they host an annual VEX Idea Factory for coaches to bring their teams to get some one-on-one help in preparing for competition. Greg also serves as the commissioner for VEX Robotics Competitions in Oregon. Contact Greg via


Digital Design & Fabrication in Your Classroom, Fab Lab, MakerSpace or CTE/STEM facility 

WP-3D-Manufacturing-Iconled by Wade Sims

This class is to help you effectively incorporate Digital Design & Fabrication (DDF) into your curriculum. Computer Aided Design (CAD) is the entry point for all Fab Labs, MakerSpaces, TechShops and Innovation Centers. DDF output equipment includes vinyl cutters, lasers, 3D printers & scanners.

2D & 3D modeling will be covered and utilized.

Graduate Credit: in process
Offered at:

Wade Sims is a jack of all trades: licensed CTE teacher (9.5 years), science teacher (7.5 years), cabinet builder, finish carpenter, general handyman, fiber optic cable installer. He has a BS in Biology and Special Education, and a Masters in School Administration. Wade now teaches in Gaston, Oregon, which has a growing reputation for quality work that resulted in Wade’s invitation to join the SuperQuest faculty. Wade has taught junior high sciences, engineering, ecology, anatomy and physiology, biology, history, cabinetry, furniture, CAD, manufacturing and some architecture. He is involved in the CTE community with PCC and the surrounding area. Contact Wade via


Curriculum, Pedagogy, and Dual Credit

Copy of WP-Pedagogy-Iconled by Terrel “T” Smith

A variety of tools, their use, and publicly available curriculum choices will be discussed:

  • Review of free MOOCs;
  • self graded formative and summative assessments (Examview and Flubaroo);
  • AP CS Curriculum — the new test is rolling out next year;
  • Design Thinking game engines;
  • using Google Forms to gather student growth data for teacher evaluation,;
  • micro-credentials/open source badging;
  • building a CTE Program of Study;
  • Career Path Funding;
  • dual credit for CS courses;
  • ASOT-CS college path;
  • Kahoot;
  • Gooru curriculum repository;
  • Computer Science national standards.

It’s all aimed at “Teaching Smarter not Harder”.

Graduate Credit: still in process for some locations
Virtual PLC led by T Smith
Offered at:

Terrel “T” Smith is in his 37th year of teaching in Sherwood, where he has coached track and other sports. T champions technology education at school and through service  in various organizations:

  • State of Oregon STEM (Science, Technology, Engineering and Math) Task Force Advisory
  • ODE ESSA Teacher Effectiveness committee
  • Oregon Education Association Teaching and Learning Cabinet
  • Oregon Computer Science Teachers Association (Current President)
  • George Fox University Education Consortium
  • National Education Association CTE delegate

In 2007, T was named Oregon Technology Teacher of the Year by the Software Association of Oregon (now the Technology Association of Oregon). Contact T via

….. K-8 PD

CODE_partnerlogo_horiz_CMYK (1)led by Chris Bartlo

Day 1, brought to you in partnership with After the impressive success of the Hour of Code, extended the activities into a complete K-5 curriculum. All the activities are developed by K-5 educators with an eye to engaging young learners. This course will be an introduction to aspects of the curriculum (including both the Online and Unplugged elements of the course). The materials are free, include detailed lesson plans (including ties to the standards) and really engage students! Come join us for a full day of Professional Development! (PS-We have swag bags!) . This is a bring your own device event…you will need it to test out the curriculum!

Day 2 focuses on grades 6-8, thanks to the Digital Promise Grant from ODE: In this session we will be expanding on themes and lessons from the original training you have attended this year (or the previous day)! In particular, we are going to look at updated and new lessons created by (including Course 4 and the Middle School Course offerings). We will continue the TLO model and also look at extensions outside of what is provided by (exploring iPad apps and board games that encourage programmatic thinking in students).

Graduate Credit option still in process for some locations
Virtual PLC led by Chris Bartlo
Offered at:

  • Wilsonville, June 22-23 (Chris Bartlo) (Graduate Credit option approved)
  • Newport, July 27 – (Susan Hamann) (no grad credit)
  • Grants Pass, August 16-18 (Chris Bartlo)

Chris Bartlo teaches Math and CS at Wilson High School in Portland, Oregon. He is excited about teaching Computer Science at the high school level, and is involved in a variety of initiatives that focus on connecting young people with technology and professionals in that area. Chris’ biggest projects right now are further developing a 4-year high school computer science curriculum, and working with the TAO foundation on the Innovation Academy project. Chris was one of the pilot teachers for the Exploring Computer Science curriculum.

Chris’ “fairly broad background” in professional, academic and educational fields supports developing interesting curriculum that is relevant to students. He still does occasional development work (making websites, designing financial models, etc.) as well as working on a few secret projects for his classroom.

Chris was recently chosen to be an Paul Allen Distinguished Educator and is a former Oregon Technology Educator of the Year awardee. Contact Chris via

Susan Hamann is one of OregonASK’s STEM trainers. Ask her about the STEM Mentoring Toolkit, Zero Robotics, and science programs for afterschool and other informal environments. Contact her via


Teaching Computational Thinking,

WP-Software-Programming-Iconled by Becka Morgan or Andrew Scholer

Computational thinking – the logic of algorithms – is the heart of computer science and an essential skill for the 21st century. We will look at ways to expose non-coders to the beauty of algorithms and computer science and to broaden the perspective of students who already know how to code. Walk away with lessons that teach students about the algorithms that shape modern life and get hands on experience with a visual programming system that allows students to focus on learning logic instead of syntax. This curriculum is directly applicable to teaching dual-credit CS160 through Willamette Promise or the new APCS-Principles course. No programming experience needed.

Graduate Credit in Process for West Salem, Eugene.
Virtual PLC led by Andrew Scholer
Offered in

  • West Salem, June 27-29 — Becka Morgan (Grad credit option approved)
  • Eugene, August 3-5 — Andrew Scholer (Grad credit option approved)

Becka Morgan has a recent (2012) Ph.D. in Computer Science Education — her dissertation: “How does a Collaborative Community Affect Diverse Students’ Engagement with an Open Source Software Project: A Pedagogical Paradigm”. She is an alumna of Western Oregon University, and is now an Associate Professor in the Department of Computer Science there. She teaches a wide range of freshman introductory courses, as well as upper-level courses in Open Source Software development and Programming Languages. Contact Becka via

Andrew Scholer coached his McMinnville High School team to win the Techstart-Willamette University High School Programming Contest — a whole day of problem sets! — before moving on to teach at Chemeketa Community College. He is a long-time champion of Computer Science education, and active in the Oregon Computer Science Teachers Association. He also likes and xkcd. Contact him via


Agile Software Methodology

WP-Software-Programming-Iconled by Pete Steinfeld

Learn how the pros develop software. Agile Development is a technique for enabling teams to produce high quality products that meet customer demands in a fixed amount of time. It is the most widely used software development methodology in the software industry. We will cover the essential aspects of Agile Development including customer collaboration, requirements analysis, team roles, self-organizing teams, work tracking, iterative development, usability testing, scrum meetings, retrospectives, and agile planning. We will provide examples of using Agile Development for a team of high school students competing in the Oregon Games Project Challenge. We will also cover an overview of some software tools to help with Agile Development.

Graduate Credit: in process
Virtual PLC led by Andrew Scholer
Offered at

  • West Salem, June 27-29 (Graduate Credit approved)
  • Redmond, July 13-15 (Graduate Credit approved)

Pete Steinfeld is recently retired from IBM after 41 years as a software developer and development manager.  He’s practiced Agile Development for over 10 years.  He’s now pursuing his avocation as a Power Volunteer for the Oregon Computer Science Teachers Association, the Oregon Robotics Tournament and Outreach Program, and the Somerset West Soccer Club. Contact Pete via


Java Programming in Minecraft

Copy of WP-Game-Design-Icon-whiteled by Terry Alexander

This course uses the popular game, Minecraft, as a inspirational platform for game design programming. The class will use Java in the Eclipse IDE*. Attendees will learn how to program plugins that add creative changes to the Minecraft Game through a programming interface called Bukkit. Attendees should be familiar with Java as well as the game Minecraft. Detailed expertise in Minecraft can be provided by the end students. System setup instructions and a course outline will be provided.
*IDE = Integrated Development Environment

No Graduate Credit Option
Virtual PLC led by Jill Hubbard
Offered at Redmond, July 13-15

See also

Terry Alexander worked as a software engineer at Intel Corporation for ten years until she made the switch to computer science education. She has been an instructor at Saturday Academy for many years, teaching programming, robotics, and physics classes including classes in computer game design. Also in game design, she has been a Oregon Game Challenge Project mentor for several years. In robotics, Terry has been a FIRST LEGO League coach as well as a FIRST Tech Challenge coach. She is a volunteer instructor at ORTOP and teaches coaching workshops to new FLL coaches. Contact Terry via


Web Coding

WP Code Writing IconChris WThreeled by Chris Winikka

Looking to build or refine a Web Design or Web Development course or unit of study? Want to enhance your own front-end development skills? The goal: expand a Professional Learning Community of Web Design/Development teachers and afficionados. Bring your personal and professional web-related goals, and we will provide the environment and dedicated time to meet your own needs. Possible topics include: HTML, CSS, Layouts, jQuery, frameworks, JavaScript, Web Apps, and more.
NOTE: Participants wanting course credit will need to develop and submit course materials for the classroom.

Graduate Credit option still in process for some locations
Virtual PLC led by Chris Winikka
Offered at

See also Intro to Web Design led by Jan Boley, offered at Eugene, August 3-5

Chris Winikka began his teaching career in Language Arts, and became enthralled by the new media possibilities that technology brings. In his own words, “I am equal parts teacher and student of computer science and web design. I teach students through demonstrations, online exercises, and projects using online tools such as Schoology, YouTube, CamTasia, Edpuzzle, Kahoot, and more.”  Contact Chris via



Software Programming
Software Programming and Web Design

led by Melissa Kessler

Learn about using MIT’s App Inventor to teach computer programming through engaging projects students can run on Android devices (or on computer based emulators). We will create a trivia quiz, a painting app and a pong like game. In additional to technical training, we will talk about curriculum options and integrating App Inventor into a middle school or high school technology course.

Virtual PLC led by Jill Hubbard
Offered at:

Melissa Kessler teaches at Valley Catholic. Contact her via


Integrating Game Design & Development into your Curriculum

game design
Game Design

led by Arian Kulp   

Game design moves past passive play as a creative medium that facilitates problem analysis, structured prototyping and measured progress toward a goal. This course is intended to help teachers understand how they can fit game design into their curriculum even without existing experience with it. Teachers are expected to have good general computer skills and a willingness to learn some new tools as a resource for their classes. Time will be split between presentation, discussion, and hands-on exercises.

Virtual PLC led by Jill Hubbard
Offered at Southern Oregon, August 16-18

Arian Kulp is a software developer with a passion for bringing STEAM to schools through game design.  Arian is the director of the Oregon Game Project Challenge and has brought technology clubs to several schools.  He is excited to help teachers bring more computer science and STEAM activities to the classroom.  Contact Arian at


Making the Most of Mobiles

led by Gary Laipply

Are you planning to use a set of iPads or other mobile devices in your classroom for the first time this coming school year? Or have you already made the leap and are looking for more ideas, tips, webtools, or apps?

Join this hands-on workshop and explore some practical techniques for using iPads/mobiles in a classroom setting. Topics include basic procedures, management issues, workflow options, classroom websites, LMSs (learning management systems), screencasts, digital book creation, game-based activities, student-response systems, and more. Customize the content to meet your own needs and help others in the process. Above all, walk away with some useful digital tools to start off the school year.

Bring an iPad/mobile device, a laptop, and charging cables and choose your own areas of focus:  for example, setting up a website or an LMS, recording screencasts, designing daily agendas, creating formative assessments, or exploring game-based alternatives.

Attendees may join any virtual PLC
Offered at Southern Oregon, August 16-18

Gary Laipply will share some of his experiences from five years of managing 30 iPads in his 6th-grade Social Studies classroom at Talent Middle School. Contact Gary via


Chromebooks in Your Classroom

led by David Cosand and JP Newman

Chromebooks are the perfect tool for collaboration, content creation, and working with Google Apps in the classroom. This course will introduce participants to effectively using Chromebooks with students, focusing on integration, management, student engagement, and specific project examples. We will also explore Google Apps for Education, Google Classroom, Chrome apps, and Chrome extensions which can be useful in the classroom.

This course is for all teachers of all grade levels, and can be taken by anyone with basic knowledge of computers. Participants should have a Google account. Participants should bring a Chromebook, power cable, and ear buds. A limited number of Chromebooks will be available for check out, but please contact the instructors in advance.

Attendees may join any virtual PLC
Offered at Southern Oregon, August 16-18

Contact David via

Contact JP via


Gamify Your Classroom!!!

led by Tisha Richmond

In this workshop you will learn how to use the most motivational techniques of gameplay to create a collaborative and creative classroom environment where learning comes alive for your students.  You will have time to design a gamified unit so you can start the year ready for your epic adventure to begin!

Day 1:  Adventures in Gamifying

Learn the “why” and “how” so you can begin designing your gamified unit plan right away!

Day 2:  Theme & Game Design

Choose a theme and everything will start falling into place.  Brainstorm theme ideas and develop a basic framework for a gamified unit of study.  

Day 3: Game Mechanics

Learn how game mechanics can be incorporated to spark and maintain interest throughout the game.  You will have time to brainstorm game mechanic ideas so you can incorporate them into your gamified unit plan and be ready to start your game when school begins!

Attendees may join any virtual PLC
Offered at Southern Oregon, August 16-18

Contact Tisha Richmond via


Intro to Computer Science

Software Programming
Software Programming

led by Ryan Comingdeer

Prepared and directed toward individuals with little to no experience in programming experience.  We will discuss the basics of computer science including the history of a computers, programming abstraction, design patterns, block programming, web development, hardware development and mobile app development. 

Offered at Redmond, July 13-15

Ryan Comingdeer earned his Bachelor’s in Computer Science in 2000 and is currently the CTO at Five Talent Software in Bend, Oregon.   Ryan is a software engineer and business analyst with over 20 years of experience in enterprise application development, website development and mobile app development.  His knowledge and experience has been gained in government agencies, nonprofits, Fortune 500 companies, startup companies and everything in between.   He will be teaching 5th grade Computer Science next year at Trinity Lutheran School where his 5 daughters attend school. Contact Ryan via


Intro to Web Design

WP Code Writing IconChris WThreeled by Jan Boley

This introductory course in web design focuses on development of websites that are efficient, easy to use, attractive, and fun. Beginning with Hyper-Text Markup Language (HTML), the course has basic programming skill development and methodologies, including HTML5, CSS3, and progresses to some basic Java Script.  Besides development of website analysis, design understandings, and design for Accessibility, it supports development of color, structure and design elements, aligned with industry standards. No prior experience is required, but basic browser and internet terms are helpful.  A full curriculum will be available for use, along with a walk through and development of a basic website for a class use.  This class could conform to local community college curriculum for high school college credit award; this option will be discussed in class, along with CTE potential, and resources for additional learning support.

Graduate Credit: under consideration
Virtual PLC led by Chris Winikka
Offered at Eugene, August 3-5

See also Web Coding led by Chris Winikka, offered at

Jan Boley has her Bachelors of Science in Computer Science, and worked for the State of Oregon for over 8 years, as either a database programmer, or LAN Administrator.  Leaving the public sector, she returned to school to earn her Masters of Arts in Teaching, and has taught high school for the last 12 years in Oregon.  Currently, she is retiring from the Corvallis School District, and looking forward to continuing to work with the Oregon Computer Science Teachers Association, and the Oregon Game Project Challenge board in the future. Contact Jan via


Creative Coding

Software Programming
Software Programming

led by Gretchen Raynak

This one-day workshop will focus on computer science apps, tools and curriculum geared toward 2nd-7th grade. We will be exploring visual block-based programs such as Hopscotch, Scratch, Tickle, and Ozoblockly, and other introductory programming devices. We will cover a creative ‘design-thinking’ approach to concepting, storyboarding, and developing interactive projects. This workshop will introduce lesson plans and project-based curriculum for the classroom. 

Coding can be exciting and confidence-building, and a skill that everyone can learn. The curriculum and programs we will be working with in this workshop are designed to inspire kids to become makers and bring their own ideas to life.   Please bring a laptop and/or iPad to the event.

No Graduate Credit option
Virtual PLC led by Andrew Scholer
Offered at Redmond, July 15

Gretchen Raynak is an Oregon native, and an interactive designer and coding educator based in Bend, OR.  She runs elementary-focused coding camps and after-school sessions for 2nd – 7th graders. Learn more here.   Contact Gretchen at


Intro to Arduino

Arduino Micro Electronics
Arduino, Raspberry Pi, and other micro and embedded electronics

led by Chris O’Brien

This course will introduce you to Arduino components and programming, with a focus on exploration, skill-building, and the creation of useful devices for teachers to utilize in their classrooms.  Students will learn how to utilize an Arduino single-board computer to generate and measure data, how to effectively develop circuits to use sensors and motors, and how to write programs to control the functions of the Arduino components.  

Graduate Credit: TBD
Virtual PLC led by Don Domes

Offered at

Chris O’Brien has taught science and computer science at the middle school level for 13 years. He has coached FIRST(™) Lego League robotics teams, and served as an advisor for MESA engineering clubs. Contact Chris at