2017 SuperQuest Spring Conference & High School Programming Contest
2017 SuperQuest Spring Conference
March 18, 2017 (Saturday)
George Fox University | Newberg, OR
SuperQuest is a highly collaborative technology training series designed specifically for K-12 teachers. Our goal is to empower educators with the skills and classroom tools to build hands-on technology learning directly into their classrooms or after school activities. Registration is FREE and includes continental breakfast, complimentary lunch and workshops.
Come learn more about the Code.org Curriculum! We will take a look at all of the Code.org offerings: Hour of Code, online activities and great offline hands-on material. In particular, we will focus on Courses 1-4 which are suitable for K-8 students. No previous coding experience is necessary and all attendees will walk out with the knowledge of how to bring some coding to their classroom! This is a full-day event, please bring your own device (laptop, tablet, etc.) as we will be exploring the studio.code.org site and activities all day!
Are you interested in Robotics possibilities for your students? Using the popular LEGO system we will learn how to build simple robotic systems, including programming and access to various contests. This proven curriculum is best suited for grades 4 -8 but has also been used in high schools with outstanding results. The JFLL and FLL Robotics contests will be explained and explored. No prior experience is necessary for beginners and for those with prior experience we will have advanced opportunities. The curriculum has web based supports that your students can access. Sensors and Control are everywhere around us. Learn how to engage your students with this exciting technology. We will discuss how LEGO parts can be used to help accomplish various standards and bring practical applications to your classroom. The instructor has extensive experience teaching LEGO robotics both during the school day and in after school environments.
3D Printing and Design (Clark Farrand)
This course begins with covering CAD and 3D Printing basics. However, its content is flexible and will adapt to the needs of its attendees. Past sessions have evolved into topics such as beginning Rhino CAD lessons, discussions and sharing of CAD curriculum, challenges and benefits of offering Dual-Credit enrollment, and overviews of other rapid prototyping technologies such as laser cutting, CNC routing, vinyl plotting, and vinyl heat pressing.
For maximum benefit, attendees should bring their own computer and mouse, and download the free, 90 Day trial version of Rhino CAD from before arriving.
3 Hour Course (offered during Sessions 1 & 2)
Computer Science and High Tech Education for Administrators (Terrel Smith)
This session will be for school district decision makers and curriculum directors. We will explore the rationale and mechanism for providing computer science and high tech education opportunities for secondary students. This will be framed around the context of the Measure 98, CS4All and the general lack of high tech courses in Oregon secondary schools. This session will cover ways to find and train teachers, determine what content and classes to offer, how to recruit students, where to find funding and how to start and complete a high tech Program of Study. We will also explore free and turnkey computer science curriculum. The question “how can I start a CS program at my school?” will be answered.
90 Minute Courses (each offered twice)
CS Curriculum Design (Terrel Smith): Sessions 3 & 4
In this session, attendees will explore teaching strategies that will maximize teaching efficiency. “Teaching smarter not harder” will be the theme of the session. Attendees will explore current publically available, teaching resources that will allow the instruction and learning management to move to a higher level of Bloom’s Taxonomy.
Attendees will also learn how to implement a Program of Study, offer dual credit, promote the AS-OT college pathway and take advantage of the ODE Career Pathway funding. We will examine CS curriculum and sequence for all levels of secondary learners. Examples of CS student projects will be presented.
Managing After-school Team Projects with Agile (Peter Steinfeld, IBM): Sessions 2 & 3
Agile Development is a method for managing projects that’s used by companies such as Google, Nike, Intel, WebMD, and IBM. It’s also ideal for managing after school projects like robotics competitions and the Oregon Game Project Challenge. Agile Development lets teams results in a fixed amount of time. It provides a framework for a team to work together in well-defined roles. Agile also excels in dealing with uncertainty — not knowing exactly what’s required or how to deliver it.
This workshop covers the essential aspects of Agile — roles, iterative scheduling and development, backlog, scrum meetings, and reflection/planning meetings. The workshop will contain examples of using Agile Development with high school kids competing in the Oregon Game Project Challenge. You should attend if you’re planning to run a project with a team and you want some ideas on how to be successful.
Programming for Middle Schoolers: Scratch and Lightning Lab (SPRK+) (Debbie Frankel): Sessions 2 & 3
We will look at Scratch, a free introductory computer programming language, that focuses on creative computing. After working on a few Scratch drag and drop programs, participants will transition to Lightning Lab, a comparable drag and drop program, and program a SPRK+ ball to navigate through a maze.
Exploring Computer Science (Becci Buenau): Sessions 1 & 4
Want to learn more about Exploring Computer Science? Maybe you want to offer the class at your school in the future. Here is your chance to learn more. We will discuss the some of the philosophy behind the original creation of the course, briefly summarize of the units of ECS, and go through some sample lessons and activities from the curriculum. We may also discuss about how to add the course at your school.
Android App Development (Jason Galbraith): Sessions 1 & 3
We will look at two ways to create Android Apps during this session. The first is App Inventor, which is an online drag-and-drop programming interface. The second is Android Studio, which is a full development suite. As Android uses Java as the base programming language, we use it in Sunset’s Java Programming class, and those assignments will also be covered.
Open Digital Badges (Randy Macdonald): Sessions 2 & 4
Learn how Open Digital Badges, an open specification for digital micro-credentials can be used to award and show competency in a specific skill or set of skills such as digital literacy, computational thinking or some other form of deeper learning.
Game Design (Jill Hubbard): Sessions 1 & 4
Thinking about starting a game design class or club in middle or high school. Come join us to learn about different game engines including Scratch, Gamemaker, App Inventor, and Unity 3D. We’ll share great online resources and curriculum help personalize your instruction and get you started stress free. No programming experience is required.
Free wifi will be available sitewide
8:30a-9:00a Registration & Breakfast
9:00a-10:30a Session 1
10:30a-12:00p Session 2
Keynote Speaker: TBD
1:00p-2:30p Session 3
2:30p-4:00p Session 4
Select (1) All Day course. Or select up to (4) total 1.5 hour courses.
Questions? Contact email@example.com
*note: All-day courses will run from 9:00a-4:00p
2017 High School Programming Contest
The Oregon Computer Science Teachers Association (OCSTA) is proud to co-host with George Fox University the 31th annual High School Computer Programming Contest. Details about this years contest can be found here. Register your team(s) here
If you are a teacher, consider registering a student team and joining us for the 2017 SuperQuest Spring Conference.